#include "Uniform.h"

using namespace Renderer;


Renderer::UniformType Renderer::Uniform::GetDatatype()
{
	return _type;
}

std::string Renderer::Uniform::GetName()
{
	return _name;
}

Renderer::Uniform::Uniform(std::string name, UniformType type)
{
	_name = name;
	_type = type;
}
